ReStuff

Joshua Stein has made a very specific utility:

StuffIt is the de-facto standard for file archiving and compression on Mac OS before OS X. Most old Macintosh software is preserved in StuffIt format, but a breaking change in StuffIt 5 makes archives created in this version unreadable in older versions of StuffIt. Since StuffIt 3.5 is the last version that works on System 6, many archives cannot be opened on compact Macs running System 6.

ReStuff is a SaaS that automatically converts StuffIt version 4 & 5 archives to a format readable in StuffIt 3.

Go read how this works. I love it.

Apple Reduces App Store Comission to 15% for Small Developers

This morning, Apple announced a change coming to the App Store next year:

Apple today announced an industry-leading new developer program to accelerate innovation and help small businesses and independent developers propel their businesses forward with the next generation of groundbreaking apps on the App Store. The new App Store Small Business Program will benefit the vast majority of developers who sell digital goods and services on the store, providing them with a reduced commission on paid apps and in-app purchases. Developers can qualify for the program and a reduced, 15 percent commission if they earned up to $1 million in proceeds during the previous calendar year.

There is some fine print:

  • Existing developers who made up to $1 million in 2020 for all of their apps, as well as developers new to the App Store, can qualify for the program and the reduced commission.

  • If a participating developer surpasses the $1 million threshold, the standard commission rate will apply for the remainder of the year.

  • If a developer’s business falls below the $1 million threshold in a future calendar year, they can requalify for the 15 percent commission the year after.

Here’s John Voorhees:

For example, a developer that earns less than $1 million in 2020 on all of their apps after subtracting the amount paid to Apple for App Store commissions is eligible for the program and would pay a 15% commission on App Store earnings beginning January 1, 2021. Hypothetically, if the same developer has post-commission earnings of greater than $1 million in aggregate on all of their apps by, for example, September 1st, their App Store commission rate (assuming a paid-up-front app) would increase to 30% for the remainder of the year. That same developer would continue to pay 30% in 2022 but would be eligible for the 15% rate again in 2023 if their 2022 post-commission earnings fell below $1 million. It is our understanding that App Store earnings of all kinds count toward the $1 million total regardless of whether the source is a paid-up-front app, In-App Purchase, or a subscription.

It has been interesting to see the reaction to this. I have many friends who make their livings on the App Store, and for indie developers like them, this is a big win. However, Apple’s label of “small business” could easily conflict with the $1 million cutoff. If an app developer find success in the store and builds out a small company, chances are they’re making more than $1 million a year from the store, yet this program doesn’t apply to them.

I would love to see the data used to select the cap, but of course, we probably never will. That said, for those developers who stand to gain from this, it’s a good day.

On the other hand, I’ve also seen criticism of Apple’s framing of this, as the company couched it in the COVID-19 pandemic:

The App Store Small Business Program, which will launch on January 1, 2021, comes at an important time as small and independent developers continue working to innovate and thrive during a period of unprecedented global economic challenge. Apps have taken on new importance as businesses adapt to a virtual world during the pandemic, and many small businesses have launched or dramatically grown their digital presence in order to continue to reach their customers and communities. The program’s reduced commission means small developers and aspiring entrepreneurs will have more resources to invest in and grow their businesses in the App Store ecosystem.

While this reasoning is good, of course, it’s not the whole story. Moves like this are also designed to fend off regulators, who are already looking at Apple’s business practices when it comes to the App Store. I doubt this will be enough to halt any pending legislation, but honestly, I care a lot less about that than those who are going to see more revenue for their work starting in January.

On Running Virtual Machines on M1-Powered Macs

With M1 Macs mere days away for early adopters, those who need to run virtual machines on their Macs may have a bumpy time ahead.

Here’s Nick Dobrovolskiy with Parallels:

It is important to note that currently available versions of Parallels® Desktop for Mac cannot run virtual machines on Mac with Apple M1 chip. Good news: A new version of Parallels Desktop for Mac that can run on Mac with Apple M1 chip is already in active development.

When Apple Silicon Mac was first announced during the keynote at WWDC on June 22 of this year, Apple demoed a Parallels Desktop for Mac prototype running a Linux virtual machine flawlessly on Apple Silicon. Since WWDC, our new version of Parallels Desktop which runs on Mac with Apple M1 chip has made tremendous progress. We switched Parallels Desktop to universal binary and optimized its virtualization code; and the version that we are eager to try on these new MacBook Air, Mac mini and MacBook Pro 13″ looks very promising.

VMWare Fusion isn’t ready yet either, according to this tweet:

Even when these and other virtualization tools are ready,1 running Windows as a VM atop a M1 Mac probably isn’t going to be. So far, all the public has seen running virtually on M1 Macs is ARM-based Linux, back at WWDC.

Microsoft has a version of Windows running on ARM chips, but as of this summer, things didn’t look great for getting it to run virtually on the new Macs:

“Microsoft only licenses Windows 10 on ARM to OEMs,” says a Microsoft spokesperson in a statement to The Verge. We asked Microsoft if it plans to change this policy to allow Windows 10 on ARM-based Macs, and the company says “we have nothing further to share at this time.”

That said, ARM Windows is getting better. Back in September, Microsoft announced that the ARM version of Windows 10 is gaining x64 emulation:

We are excited about the momentum we are seeing from app partners embracing Windows 10 on ARM, taking advantage of the power and performance benefits of Qualcomm Snapdragon processors. We heard your feedback and are making Microsoft Edge faster while using less battery, and announced that we will soon release a native Microsoft Teams client optimized for Windows 10 on ARM. We will also expand support for running x64 apps, with x64 emulation starting to roll out to the Windows Insider Program in November. Because developers asked, Visual Studio Code has also been updated and optimized for Windows 10 on ARM. For organizations, we’re committed to helping them ensure their apps work with Windows 10 and Microsoft 365 Apps on ARM64 devices with App Assure.

Before this, the ARM version of Windows could only emulate 32-bit applications. It’s a nice improvement, and maybe one day it will matter to Mac users.


  1. Oh, and Boot Camp is totes dead. Docker is currently busted, but should work in the future. 

AirBuddy 2

AirBuddy is one of those apps that makes the Mac so much better that I can’t imagine using AirPods with my computers without it. The all-new version brings with it an updated UI, powerful listening modes and a lot more. It is well worth the $10.

Alfred Ready for first Apple Silicon Macs

Good news about my app launcher of choice:

Alfred has an exceedingly clean code base, so we were hoping for it to be reasonably easy to create our first Universal build. To our pleasant surprise, it was as straightforward as loading up Alfred’s code into Xcode 12 Beta, selecting the Universal architecture, and compiling. That was it, no other changes were needed, and we were immediately able to take full advantage of the new architecture.

The Computer Chronicles: HyperCard

In 1987, The Computer Chronicles did an episode all about HyperCard:

It is a fascinating watch, but a few things really jumped out at me:

  • HyperCard could do about anything.
  • Bill Atkinson’s passion for users to shape the Macintosh into their own personal tool was inspiring to watch.
  • The Macintosh II was huge.
  • I don’t think today’s computing has a true spiritual successor this, but the closest thing may be Shortcuts.

Don’s miss this 2019 Ars Technica post about HyperCard, which was written by Matthew Lasar.

Dropbox Launches Family Plans

Dropbox:

The Dropbox Family plan has 2 TB of storage space that can be shared by up to 6 members, ages 13 and older. With Dropbox Family, you and your family can securely organize and share content, like photos, videos, and important documents.

With Dropbox Family, each member of the plan has their own Dropbox account. They can manage their own files and folders and decide what to share with other family members. A single person, the Family manager, will manage the billing and memberships for the entire Family plan.

It runs 203.88 a year, or $16.99/month. I think Merri and I will be moving to this.

Matt Mullenweg: Apple Wants 30% of In-App Purchases That Don’t Exist [Updated]

The WordPress founder says the company has been unable to update its iOS app until it gives Apple a cut of its in-app purchases.

There’s one small detail worth knowing. Sean Hollister at The Verge:

Here’s the thing: the WordPress app on iOS doesn’t sell anything. I just checked, and so did Stratechery’s Ben Thompson. The app simply lets you make a website for free. There isn’t even an option to buy a unique dot-com or even dot-blog domain name from the iPhone and iPad app — it simply assigns you a free WordPress domain name and 3GB of space.

This is either a pretty ill-timed mistake from Apple, or whatever is going on with the App Store folks over there is way more out of hand than we knew. I hope it is the former, but given the incidents of the last few weeks, I think it’s harder than ever to give Apple the benefit of the doubt here.

Update: It seems that WordPress app did run afoul of the rules. Juli Clover:

As it turns out, the WordPress app was in violation of Apple’s App Store policies because there were references to upgrading to paid plans within the app’s help system that linked to the WordPress plan option on the web, something which was not made clear when reports about the WordPress app being forced to implement in-app purchases came out.

Apple’s rules around this are still bad, but thankfully the WordPress situation wasn’t as terrible as it seemed.