On Toy Story 3

Dan Kois at The Awl:

Which is all to say that the first eighty minutes of Toy Story 3 make up as funny, rousing, surprising, and exciting an adventure as you’re likely to see all year. And it’s also to say that nothing in those first eighty minutes prepared me for the final fifteen minutes, which I spent bawling, as did every moviegoer around me. The tears streamed down my face as they had not since… well, since I saw Up. And then before that, the only time I cried at a movie was during… well, it was during Monsters, Inc. And so I wasn’t precisely surprised to have my waterworks turned on by a bunch of fucking toys, but still.

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On iOS App Icons

Neven Mrgan:

It’s simply not possible to create excellent, detailed icons which can be arbitrarily scaled to very small dimensions while preserving clarity. Small icons are caricatures: they exaggerate some features, drop others, and align shapes to a sharp grid. Even if all icons could be executed as vectors, the largest size would never scale down well.

He’s done a great job at showing just how complex this all is.

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WebOS UI Designer Poached by Apple

John Paczkowski:

WebOS interface designer Rich Dellinger has left the company to rejoin his former employer: Apple.

Dellinger, who was instrumental in developing Palm’s core Mojo app framework, as well as the webOS notification system, has returned to Apple, a company he previously worked for from 1999 to 2006. His new position: Senior user interface designer. Just what, exactly, he’ll be doing in that capacity remains to be seen, but I imagine it will have something to do with Apple’s newly rebranded iOS and its system alerts.

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