512 Pixels

On Getting Uncomfortable

From a Q & A with Jim Brady and the Colombia Journalism Review:

The line I keep using is that in any newsroom structure, the Web has to be positioned in a way that it can do things that will make the print side uncomfortable. It’s got to have enough autonomy that it can push into technologies in new areas and make the newsroom go, ‘Do we really want to be on Twitter?’ You’ve got to take some risks, you’ve got to play on some new playgrounds. And when you have to run all those questions through a print structure, often the answer is no, or it takes a really long time to get to an answer.

As fancy as the web is, it can’t replace strong, old-fashioned journalism. The trick is getting that caliber of reporting to work for readers who are used to the Internet as their main source of information.

On Paying for iPhone Apps

Ever since Apple unveiled the App Store, I’ve heard this sentence more than I can tell you:

I’m not going to pay for an iPhone app.

First, Some Background

When Apple announced the App Store, they offered developers two pricing options: free apps, or paid apps (set at any price above $0.99, with Apple taking 30% to cover infrastructure costs). At first glance, 30% seemed high, but the App Store not only puts every single app in front of every single iPhone and iPod touch user, but Apple takes care of all of the backend to make it possible — hosting, billing, reviews, everything.

The App Store was a game-changer. Just 18 months later, almost every phone platform has an app store setup. The concept of having all available software in one place — on every single device — is ingenious. Never before — on any platform — has selecting, buying and installing an application been so easy.

Free Apps Aren’t Free

Many free apps in the App Store are supported by ads. This allows developers to offer their app for free, and receive payment on the back end.

Ads are a huge business, as Techcrunch pointed out back in May:

The AdWhirl report says that applications that crack the top 100 in the Free Apps list make $400-$5000 a day – a wide range to be sure, but even at the low end that works out to around $12,000 a month. Among these top apps, AdWhirl is reporting an impressive $1.90 eCPM and 2.6% CTR. And while applications that do reach the peak position in the App Store eventually lose steam, revenue tends to remain consistent over time after the initial dip. Of course, making it to the top of the Free Apps list is easier said than done, and most developers make far less than $400 a day. But the same is true of the vast majority of paid applications too – in fact, there’s actually less competition on the free side of the store.

With paid apps, developers make their money when you buy the app — regardless of if it’s ever opened again. With ad-driven revenue, developers are paid based on impressions and click-throughs, meaning that if the app is never opened, they aren’t going to make any money. As fickle as iPhone customers are, this is a huge risk for developers. Money aside, ads can take away from an app’s experience. If an ad takes 3 seconds to read, that’s 3 seconds gone from your day. Additionally, ads — if not tastefully done within an app — are annoying. Twitterrific does it well — ads show up as tweets. Some developers just slap ads at the top or bottom of the display, which is distracting.

Developers Are People, Too

Loren Britcher recently announced he would be charging $2.99 for the new version of Tweetie for iPhone. Here’s how he tells his story:

About ten months ago I was a big shot with 20 Twitter followers. In my spare time I wrote this app called Tweetie because I wasn’t satisfied with the current state of Twitter clients. A few people bought it. Then a few more bought it. Then I realized this App Store thing was actually pretty popular, and ($2.99 - 30%) x enough people = a living. So I dropped everything and devoted every working minute since to Tweetie.

If Tweetie fails, Britcher will have to find something else to pay his bills. It’s that simple — for many developers, their apps are their livelihood. Any many developers are small (Britcher works alone, for example), and surviving on ad click-throughs alone may not be possible. Without income, they’ll won’t be any developers — without developers, they’re won’t be any apps. And if history teaches us anything, it’s that a platform without apps can’t survive.

Maybe It’s Mental

I think the biggest thing that keeps people from dropping a few bucks on a mobile app is that it doesn’t feel like a real app. iPhone apps are usually one trick ponies, while desktop apps are usually more complicated. That, paired with the fact that people don’t view their phones as computers, mean some people don’t view mobile apps as worth anything, while computer programs are worth some money.

It’s too bad, really. The iPhone is a very capable device. Not buying apps for it is like buying a computer and just using the built-in programs. On the Mac, that means I couldn’t use MarsEdit, TextWrangler, Aperture, Adium, Office or the Adobe Creative Suite. That doesn’t seem too great.

The programs on the App Store — for the most part — are great, thanks to the serious manpower behind them. To avoid paid-for apps is to miss out on some great things. Don’t be afraid to drop a couple bucks here and there. Everyone will be better off if you do.

10.6 Guest Accounts Murdering Other Users In Their Sleep?

Engadget:

A flurry of reports have surfaced around the web explaining that even an accidental login to one’s Guest account within Snow Leopard could lead to mass deletion of all user files on the primary account, and when we say “mass deletion,” we mean “mass deletion.” The problem goes something like this: if one clicks on the Guest account after upgrading their machine to OS X 10.6, and everything hangs, there’s at least a decent chance that all of your data will be evaporated whenever you surf back over to the main profile.

I’ve heard whispers about this for a week now — it’s a serious bug, but it doesn’t seem to be an issue on every system. Still, better safe than sorry — I just turned off the Guest account on my MacBook Pro.

Sidekick Users Left Without Data

T-Mobile:

Regrettably, based on Microsoft/Danger’s latest recovery assessment of their systems, we must now inform you that personal information stored on your device - such as contacts, calendar entries, to-do lists or photos - that is no longer on your Sidekick almost certainly has been lost as a result of a server failure at Microsoft/Danger. That said, our teams continue to work around-the-clock in hopes of discovering some way to recover this information. However, the likelihood of a successful outcome is extremely low.

This is one of the downsides of cloud computing.

Mac Owners Love Their Tech

This report from the NPD group is a few days old, but somehow I missed it. OS X Daily breaks the numbers down:

\* 85% of Mac owners also own a PC

• 72% of Mac owners use a notebook / laptop

• 66% of Mac owners own three or more computers

• 63% of Mac owners own an iPod

• 49% of Mac owners own a navigation device (GPS, but is iPhone included?)

• 36% of Mac owning households report incomes over $100,000

• 32% of Mac owners have a Digital SLR camera

• 28% of Mac owners have an iPod Touch

• 20% of Mac owners have a Flash-Memory Camcorder

• 18% of Mac owners have a 50″ or greater LCD TV

• Average Mac owners have 48 consumer electronic devices, vs 24 for the average Windows PC user

• Mac ownership/marketshare is up to 12% in the USA, from 8% last year

FCC Looking into Google Voice

WSJ:

At the heart of the inquiry is the allegation that Google may be blocking calls to certain numbers with high access charges.

Google reserves the right to restrict outgoing calls to some phone numbers, including adult chat lines and conference-call centers, which charge higher access fees to carriers. Blocking such calls reduces Google’s expenses for the service.

AT&T Inc. has cried foul about the practice, saying Google is violating rules that were designed to ensure that phone companies will connect all calls. Earlier this week a group of lawmakers asked the FCC for an investigation into the matter, saying the practice could hurt rural customers.

The service has been nothing but trouble for Google, it seems.

Obama Wins Nobel Peace Prize

CNN:

Unlike his predecessors, Obama was selected not for substantive accomplishments, but for his “vision” and inspiring “hope” at the beginning of his presidency.

I liek the guy and his policies; I just hope he lives up to this.

Tethering on Hold

MacNN:

American iPhone owners will not be able to officially tether their devices for some time, AT&T has acknowledged. “Whenever we offer new features, we want to offer the best possible customer experience,” a carrier spokesman claims. “For tethering, we need to do some additional fine tuning to our systems and networks so that we do deliver a great experience.”

Same song, second verse.

MobileMe’s Mail Limits

Apple Support Article #TS2883:

MobileMe Mail has a message sending limit of 200 messages or 1000 recipients per rolling 24-hour period. For example, if you send 100 messages at 8 a.m. and then 100 messages at 12:00 noon, you would reach your message sending limit at noon, but you would be able to start sending messages again at 8 a.m. the next day.

I wasn’t aware MobileMe had any in place. It seems Gmail has them too:

In an effort to fight spam and prevent abuse, Google will temporarily disable your account if you send a message to more than 500 recipients or if you send a large number of undeliverable messages. If you use a POP or IMAP client (Microsoft Outlook or Apple Mail, e.g.), you may only send a message to 100 people at a time. Your account should be re-enabled within 24 hours.

MobileMe is a lot more forgiving, but I suppose Gmail — being free — is a much bigger magnet for spammers.