The Post-PC World

Joshua Topolsky:

In this new world, Apple no longer has to compete on specs and features, nor does it want to. There is no Mac vs. PC here – only “the future” versus “the past.” It won’t be a debate about displays, memory, wireless options – it will be a debate about the quality of the experience. Apple is not just eschewing the spec conversation in favor of a different conversation – it’s rendering those former conversations useless. It would be like trying to compare a race car to a deeply satisfying book. In a post-PC world, the experience of the product is central and significant above all else. It’s not the RAM or CPU speed, screen resolution or number of ports which dictate whether a product is valuable; it becomes purely about the experience of using the device.

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Patrick Rhone, on iPad 2

Over on Minimal Mac:

I think if you were using and loving your iPad before today’s news, you can and should do so after it. It is still very much the magical and revolutionary 2 device it was when you woke up this morning. You know, when you launched the iPod app, fired up the latest episode of Enough, streamed it to your Airplay speakers, swiped through the New York Times, while you sipped free-trade coffee, and pondered what a blessed and wonderful life you had. A life filled with things you could only dream about as a kid and still foreign to 95% of the world’s population.

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On Expectations and Apple Product Launches

Gary Marshall:

Make no mistake, the iPad 2 we see tomorrow will be a disappointment. But it won’t be a disappointment because it’s a bad device, or because it doesn’t take the iPad forward.

It will be a disappointment because it isn’t the entirely imaginary device the internet has been happily inventing for the last few months.

The iPad 2 may prove to be the best example of this in recent history. The first model was a smash hit. The rest of the computer industry was caught with its pants down, and has been playing catch-up ever since. Even the Xoom, built by the almighty Motorola can’t compete with the sheer force that is the iPad.

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The Console OS

Gruber, at the end of a great piece on the App Store subscriptions thing:

iOS isn’t and never was an open computer system. It’s a closed, controlled console system — more akin to Playstation or Wii or Xbox than to Mac OS X or Windows. It is, in Apple’s view, a privilege to have a native iOS app.

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