xrProOS

Joe Rossignol at MacRumors:

Just a few weeks ahead of WWDC, it appears that Apple continues to secretly apply for trademarks related to its rumored AR/VR headset.

Delaware-based shell company “Deep Dive LLC” submitted a trademark application for “xrProOS” stylized in Apple’s SF Pro font on May 18 in Argentina, Turkey, and the Philippines, according to online records. The same company applied for an “xrOS” trademark in SF Pro in New Zealand earlier this month, and it is very likely that Apple is behind both filings as the company moves early to protect its headset-related intellectual property.

As my buddy Zach said in the Relay FM Discord, this has big five blades energy. Also… just look at the URL for this blog post. Woof.

I’m really hoping this is a defensive trademark.

Apple Unveils new Tysons Corner Store

Apple Tysons Corner in Virginia was one of the first two Apple Stores to open back in May 2001. This week, it is reopening in a new location and features a new design that brings back an old friend. Michael Steeber has details:

Today, Apple revealed its most comprehensive redesign of the Apple Store experience in nearly a decade. The Genius Bar is returning with a reimagined design. There’s an all-new space for more immersive product discovery. Store accessibility has been improved, and new design elements emphasize sustainability. It was 22 years ago at Tysons Corner that Steve Jobs showed the world how to “Shop Different.” Now Apple is back in the mall where it all began to start a new chapter.

Genius Bar support has been fundamental to the Apple Store experience since day one, and now Apple is once again creating a dedicated, identifiable space within the store for customers to find solutions. At the new Apple Tysons Corner, the Genius Bar is located exactly where it was in the first Apple Store — the far right corner. The new bar is built into an alcove lined with wood credenzas attached to backstage. Sitting and standing counters enhance accessibility.

Just look at this thing; I love how this looks:

Genuis Bar at Apple Tysons Corner

As Steeber points out, Apple hasn’t built a new Genius Bar since The Great Apple Store Redesign of 2015. I am glad it’s back, and I hope it’s more than a one-off for this special retail location.

Apple Announces New Accessibility Features

Apple Newsroom:

Apple today previewed software features for cognitive, vision, hearing, and mobility accessibility, along with innovative tools for individuals who are nonspeaking or at risk of losing their ability to speak. These updates draw on advances in hardware and software, include on-device machine learning to ensure user privacy, and expand on Apple’s long-standing commitment to making products for everyone.

John Voorhees has a post on MacStories going through all of the new features that are coming later this year, as does Shelly Brisbin on Six Colors. She writes:

This year’s preview also includes a grab bag of nice updates to existing accessibility features, including updated text size adjustments in macOS and tweaks to Siri voices for VoiceOver users who want to listen at extremely high speaking rates. Voice Control will add phonetic suggestions when editing text.

Several of the preview features clearly benefit from machine learning, and Personal Voice might be touted as an AI-based tool if it came from another company. It feels like an application of the technology that’s both entirely positive for the community it’s meant to serve, and reflective of a pretty nuanced understanding of what that community might want.

Apple Announces Logic Pro and Final Cut Pro for iPad

This morning, Apple dropped some big news for creative professionals:

Apple today unveiled Final Cut Pro and Logic Pro for iPad. Video and music creators can now unleash their creativity in new ways that are only possible on iPad. Final Cut Pro and Logic Pro for iPad bring all-new touch interfaces that allow users to enhance their workflows with the immediacy and intuitiveness of Multi-Touch. Final Cut Pro for iPad introduces a powerful set of tools for video creators to record, edit, finish, and share, all from one portable device. Logic Pro for iPad puts the power of professional music creation in the hands of the creator — no matter where they are — with a complete collection of sophisticated tools for songwriting, beat making, recording, editing, and mixing. Final Cut Pro and Logic Pro for iPad will be available on the App Store as subscriptions starting Tuesday, May 23.

“We’re excited to introduce Final Cut Pro and Logic Pro for iPad, allowing creators to unleash their creativity in new ways and in even more places,” said Bob Borchers, Apple’s vice president of Worldwide Product Marketing. “With a powerful set of intuitive tools designed for the portability, performance, and touch-first interface of iPad, Final Cut Pro and Logic Pro deliver the ultimate mobile studio.”

Final Cut Pro and Logic Pro for iPad

If these were slated for WWDC, but were kicked out of the keynote for more exciting things, June 5 may be a pretty wild day.

Looking over the materials on Apple’s website, it appears that these two apps are just want people have wanted — pro-level editing tools, redesigned for the iPad’s unique form factor and input devices.

I think it’s best to reserve judgment until we see how these apps work in the real world, but I can’t help but worry that iPadOS will hold them back. Using professional tools like these apps require file transfers, media management, advanced audio routing and more. Those aren’t iPadOS’ strong suits, at least of today. Given that these apps are coming out in just a few weeks, before WWDC, I wonder how many of these things will be addressed in iPadOS 17 at all.

The details at the bottom of the Newsroom article are important to note:

Starting Tuesday, May 23, Final Cut Pro and Logic Pro for iPad will each be available on the App Store for $4.99 (US) per month or $49 (US) per year with a one-month free trial.8 Final Cut Pro is compatible with M1 chip iPad models or later, and Logic Pro will be available on A12 Bionic chip iPad models or later. Final Cut Pro for iPad and Logic Pro for iPad require iPadOS 16.4.

I’m not shocked that these new apps are available only via subscription, but I think this the first time Apple has made new software available this way. On the Mac, Logic Pro and Final Cut Pro are one-time purchases, priced at $199.99 and $299.99, respectively.

All in all, this is great news, even if you aren’t a Logic or Final Cut user like I am. These apps are a sign that Apple is attempting to take the iPad more seriously as a computer for professionals, and that’s a good thing.

Apple Posts Q2 2023 Results

As always, Jason has a bunch of charts up over at Six Colors:

Apple announced its latest quarterly results on Thursday. The company posted $94.8 billion in revenue, down slightly from the year-ago quarter but—at least to my eyes—not down as much as we might have expected.

Mac revenue was, as expected, down 31 percent to $7.2 billion—the lowest quarter of Mac revenue since 2020. iPad was down 13 percent to $6.7 billion, the lowest iPad revenue quarter since 2020. iPhone was up 2 percent to $51.3 billion, which given the downward trend elsewhere was pretty impressive—it was a Q2 record for iPhone revenue.

Services revenue soared to an all-time record of $20.9 billion, up 5 percent. Wearables was down by one percent, to $8.8 billion.

The iPhone sold better than I thought it might, but given that the entire PC industry is down, the Mac and iPad’s numbers aren’t surprising. I think these numbers say less about Apple than they do the economy in general, and tech specifically.

On Rapid Security Responses

Adam Engst has an in-depth article up about the new update type that iOS, iPadOS and macOS users saw earlier this week:

Ultimately, it’s good to see Apple finally utilizing the long-promised Rapid Security Response update mechanism. I’ll admit that I had somewhat come to dread operating system updates, particularly on the Mac, where you can end up staring at a black screen for far longer than is comfortable. Rapid Security Responses won’t fix that problem for actual operating system updates, but I hope Apple can use them to reduce the number of full updates that are necessary.

CarPlay’s UI Needs a Revisit in the Age of Large Screens

Yesterday, I picked up my new truck, a 2023 Toyota Tundra. Coming from an older Tacoma, this truck is amazing, and that includes the large 14-inch screen. The truck has wireless CarPlay, and I noticed something right away: CarPlay’s UI doesn’t stretch very gracefully for these larger displays.

The home screen actually looks pretty good, with a giant map and nice large buttons:

CarPlay home screen

Sadly, it’s the best-looking screen at this size.

The phone app is okay but the full-width cells in that table view are a bit odd. I also have no idea why the dialer looks the way it does.

CarPlay Phone app

CarPlay Phone app

Full-screen media playback is perhaps the worst of the screens, with both Overcast and Apple Music showing how much work Apple needs to do here:

Overcast in CarPlay

Apple Music in CarPlay

At WWDC last year, Apple showed off the future of CarPlay. I love their vision for the future of the car, but I hope we don’t have to wait for that to see improvements for those of us living in the present.

Twenty Years Ago, Apple Launched the iTunes Music Store

On April 28, 2003, Apple made a pair of announcements. The first was a new generation of iPod that featured completely solid-state controls and introduced the 30-pin Dock Connector.1

The other would change the company forever: the iTunes Music Store.

iTunes Music Store

Here’s a bit from the press release:

Apple today launched the iTunes Music Store, a revolutionary online music store that lets customers quickly find, purchase and download the music they want for just 99 cents per song, without subscription fees. The iTunes Music Store offers groundbreaking personal use rights, including burning songs onto an unlimited number of CDs for personal use, listening to songs on an unlimited number of iPods, playing songs on up to three Macintosh computers, and using songs in any application on the Mac, including iPhoto, iMovie and iDVD.

“The iTunes Music Store offers the revolutionary rights to burn an unlimited number of CDs for personal use and to put music on an unlimited number of iPods for on-the-go listening,” said Steve Jobs, Apple’s CEO. “Consumers don’t want to be treated like criminals and artists don’t want their valuable work stolen. The iTunes Music Store offers a groundbreaking solution for both.”

The hour-long event is on YouTube and is a fun watch. In his keynote, Steve Jobs compared the iTunes Music Store to the other solutions of the day, touting Apple’s solution as a better way to get digital music than pirating. The Store featured high-end encoding, full-featured metadata, 30-second previews and a universe-friendly alternative to stealing.

Initially the iTunes Music Store was just on the Mac, but six months after its launch, it was made available for Windows:

Apple today launched the second generation of its revolutionary iTunes Music Store for both Mac and Windows users. The new iTunes Music Store offers Windows users the same online music store that Mac users love — with the same music catalog, the same personal use rights and the same 99 cents-per-song pricing. Since its launch six months ago, music fans have purchased and downloaded more than 13 million songs from the iTunes Music Store, making it the number one download music service in the world. With music from all five major music companies and over 200 independent music labels, the iTunes Music Store catalog is growing every day and will offer more than 400,000 songs by the end of October.

“The iTunes Music Store has revolutionized the way people legally buy music online, and now it’s available to tens of millions more music lovers with iTunes for Windows,” said Steve Jobs, Apple’s CEO. “While our competitors haven’t even come close to matching our first generation, we’re already releasing the second generation of the iTunes Music Store for Mac and Windows.”

Jobs referred to iTunes as the “best Windows app ever written,” and it was feature-for-feature the same as the Mac version. While the application’s reputation became tarnished in its later years, iTunes made using an iPod on Windows a pretty great experience, replacing the janky MusicMatch integration iPod users on Windows had been stuck with before this announcement.

Putting iTunes — and the iTunes Music Store — on Windows changed the digital media landscape forever. Apple would become the most powerful player in the music industry, then branch out to add podcasts, music videos, movies and TV shows to its digital store. It showed up on the iPhone, iPod touch, iPad and Apple TV. When Apple launched the App Store in 2008, it was built atop the iTunes infrastructure.

iTunes is all but gone and the Store itself has been downplayed by Apple over the years, with the streaming services that Jobs railed against twenty years ago being the way the vast majority of us listen to music. Even so, there is no question that the iTunes Music Store helped Apple become the giant it is today.


  1. I know some people don’t like the buttons, but this iPod will always hold a special place in my heart, as it was the first iPod I ever used. I got it my senior year of high school and carried it everywhere with me in college until I replaced it with a 5th generation model years later. 

The Everything Headset

In the run-up to WWDC 2023, reporting about Apple’s forthcoming AR/VR headset have really begun to heat up.

In this week’s Power On newsletter, Mark Gurman wrote a bit about how Apple may pitch the device to customers and developers.

Forgive the long block-quote, but I think it’s important to go over what he believes the headset will be capable of doing:

  • The ability to run most of Apple’s existing iPad apps in mixed reality, which blends AR and VR. That includes Books, Camera, Contacts, FaceTime, Files, Freeform, Home, Mail, Maps, Messages, Music, Notes, Photos, Reminders, Safari, Stocks, TV and Weather.
  • A new Wellness app with a focus on meditation, featuring immersive graphics, calming sounds and voice-overs.
  • Being able to run the hundreds of thousands of existing third-party iPad apps from the App Store with either no extra work or minimal modifications.
  • A new portal for watching sports in virtual reality as part of Apple’s push into streaming live games and news.
  • A large gaming focus, including top-tier titles from existing third-party developers for Apple’s other devices.
  • A feature to use the headset as an external monitor for a connected Mac.
  • Advanced videoconferencing and virtual meeting rooms with realistic avatars, ideally making users feel like they’re interacting in the same place.
  • New collaboration tools via the Freeform app that let users work on virtual whiteboards and go over material together.
  • A new VR-focused Fitness+ experience for working out while wearing the headset (though this feature likely won’t arrive until later).
  • A way to watch video while immersed in a virtual environment, such as a desert scene or in the sky.
  • Users will also be able to operate the headset in several different ways, including by hand and eye control and Siri. It also will work with a connected keyboard or controls from another Apple device.

Most folks would look at this list and think, “My word, Apple has no idea what this device is for!”

In fact, Gurman says as much in his column:

As the company gets ready to unveil the product in June, that question is still hanging in the air. Apple hasn’t really found a killer app that will make the roughly $3,000 headset a must-have item. Instead, it’s trying another tactic: throwing everything but the kitchen sink at consumers.

Apple plans to pack the headset with a variety of features — games, fitness services, even an app for reading books in virtual reality — and hope that buyers find something they like.

Loads of people have compared this strategy to the Apple Watch’s launch, which many believe was unfocused and a bit messy.

We’ll come back to the Apple Watch, but first, I want to take a look at Apple’s other device launches over the years and see how they’ve changed.

iPod (2001)

In the fall of 2001, Steve Jobs hosted a low-key event in Apple’s Town Hall, announcing Apple’s first non-Mac product since his return to the company.

The pitch was simple:

1,000 songs in your pocket

Over time, the iPod would gain all sorts of capabilities, including viewing photos and video, the ability to play games and more, but at the start it was a focused, purpose-made device. It played your music, and it did it pretty darn well.

iPhone (2007)

Just six years later, Jobs would unveil the iPhone. The introduction is legendary:

"An iPod, a phone and an Internet communicator"

The iPhone has evolved into the primary computer for millions of people, but it’s beginnings were rather humble. The App Store wouldn’t launch until a year after the first iPhone went on sale, and other features like cut/copy/paste and multi-tasking wouldn’t come for another year or two. It took even longer for iOS to grow into the general-purpose operating system it has become.

All of that said, it’s notable that the first feature Jobs mentioned was an iPod. Heck, the music app on early versions of iOS was named “iPod.” From the start, the iPhone was designed to absorb the iPod as the market started to move away from the dedicated media player. If someone was going to cannibalize the iPod, Apple wanted to be the company to do it.

That meant that the sales pitch for the original iPhone was a good bit more complicated than the iPod’s. The iPhone was a phone and an iPod and the Internet in your pocket.

iPad (2010)

Three years later, the original iPad was introduced. Jobs spoke about phones and laptops, and asked if there was room for a third category of device. For something to justify its existence, he argued, it needed to be better at some key things:

The iPad's task list

The list included browsing the web, checking email, viewing photos and video, listening to music, playing games and reading digital books.

I don’t know about you, but that’s a lot of what I do on my devices. During the keynote, Jobs and his colleagues showed the device handling those tasks and more. While critics decried the iPad as “just a big iPhone,” Apple argued it was a general-purpose computer that was ushering in the post-PC age. As such, its introductory set of features had to be more complex and broad than the iPhone before it.

Apple Watch (2014)

We’ve finally made it to the Apple Watch, the first new product category Apple entered in the Tim Cook era. Announced at the same event as the iPhone 6 and 6 Plus, it was the first time Apple used the words “one more thing” since Steve’s passing in 2011.1

There’s no doubt in my mind that the Apple Watch’s announcement was meant to to echo the iPhone’s some seven years earlier, constructed around three tentpole features:

Apple Watch introduction

The Apple Watch, Apple said, was a precise and customizable timepiece, an intimate way to connect and communicate and, lastly, a comprehensive health and fitness companion.

Admittedly, this wasn’t as catchy as the iPhone’s introduction, but it highlighted the areas in which Apple thought the Watch could be impactful.

The rest of the keynote showed how the Apple Watch could fit into every day life, becoming a little iPhone strapped to your wrist, despite being extremely dependent on the iPhone in your pocket. Even this wasn’t that far removed from Jobs demoing the handful of built-in apps on the original iPhone, at least in spirit.

A bunch of the initial Apple Watch reviews all had a common theme, however: that Apple wasn’t quite sure what the device was good for, and that users would need to figure that out for themselves. The Verge’s Nilay Patel, writing in 2015, summed it up well:

The Apple Watch is one of the most ambitious products I’ve ever seen; it wants to do and change so much about how we interact with technology. But that ambition robs it of focus.

Over time, it’s clear that some of the features of those early days were more important than others. Today, most folks buy an Apple Watch for its notification and fitness features, with more generalized tasks being less important that it seemed they would be nine years ago when it was introduced. Apple and its customers have found common ground in what the Watch is good for and watchOS and its hardware have changed to better deliver on those key items.

Was the initial rollout of the Watch a bit messy? Sure, but I don’t think anyone would argue that it hurt the product in the long run. Apple and its customers got on the same page pretty quickly.

The Headset (2023?)

That brings us to the headset, as shown in a render here via 9to5Mac:

The Headset?

If reporting is to be believed, the headset’s introduction may look a lot more like the Watch’s than the iPod’s or the iPhone’s.

Honestly, I think that is okay. We demand far more from our devices than we did when those earlier products were announced, and in a way, every device has become a general-purpose computer to varying degrees, even the Apple Watch.

Apple’s rumored broad approach with the new device could prove to be a wise one. By supporting most of the things its customers use their iPads and iPhones for, more folks may look at the headset and think, “This does something that is important to me,” and be willing to entertain a purchase.

If the headset is pitched as the next great gaming platform,2 many people would not be interested in it. Likewise, if it’s heralded as just a new way to work remotely and connect with colleagues, a bunch of people would write it off.

In a sense, every new product needs to be broad now, because consumers assume that everything is a computer that can do computer things. Splashing cold water on the headset’s upcoming announcement because it appears to lack a killer app feels premature to me. Doing a bit of everything is mere table stakes now.


  1. Tim’s voice breaking while saying the phrase is one of the most human moments we’ve seen from the CEO. 
  2. I think the “Apple is bad at gaming” take is a bit outdated, and mostly about the Mac, as the iPhone and iPad are huge gaming platforms… but that’s a column for a different time. 

The New MacBook Air Inches Forward

Mark Gurman, in a fresh report for Bloomberg:

Apple Inc. is ramping up testing of fresh Macs with processors on par with the current M2 chip, making headway on key new machines that could help reverse a sales decline.

The Mac maker has begun testing the new machines with third-party apps from the App Store to validate their compatibility, according to developer logs shared with Bloomberg News. That’s a necessary step in the run-up to the launch of a new device.

One of the new machines is believed to be the long-rumored 15-inch MacBook Air, and reportedly has the same number of cores and amount of memory as the current 13-inch M2 MacBook Air.

Previously, it had been reported that the 15-inch model would usher in the M3 era, but I always felt that this summer seemed a little too soon for another generational change. Either way, this machine is going to be exciting for a lot of folks.