Apple Asks Gizmodo for iPhone Back

Bruce Sewell, Senior Vice President & General Counsel wrote this letter to the blog:

It has come to our attention that GIZMODO is current in possession of a device that belongs to Apple. This letter constitutes a formal request that you return the device to Apple. Please let us know where to pick up the unit.

Brian Lam replied:

Happy to have you pick this thing up. Was burning a hole in our pockets. Just so you know, we didn’t know this was stolen [as they might have claimed. meaning, real and truly from Apple. It was found, and to be of unproven origin] when we bought it. Now that we definitely know it’s not some knockoff, and it really is Apple’s, I’m happy to see it returned to its rightful owner.

Continue reading ⇢

Gizmodo’s ‘Checkbook Journalism’ Runs Deep

The AP is reporting that Gawker paid $5,000 for the iPhone 4G prototype Gizmodo posted photos of this morning.

Additionally, Gizmodo has posted a follow-up story outlining how the phone ended up in the wild in the first place. In this story, there is no mention of how the device ended up in Gizmodo’s hands, just how an Apple software engineer left it at a bar back in March.

Here is there version of the story, from the guy who first found it, until now:

Continue reading ⇢

The Anti-Mac Interface

This article, written in 1996 by Don Gentner and Jakob Nielsen is a fascinating, if slightly-dated, read. It discusses the use of metaphors in GUIs, such as a desk with “real-life” objects on it that have purpose for the user.

For the most part, these types of interfaces have gone away — a classic example is Apple’s eWorld. But several iPad developers are tinkering with them once again, including Apple in the Calendar and Contact apps, which look like a real calendar and address book. It’s funny how things cycle back around.

Continue reading ⇢

Graphics Switching and the New MacBook Pros

Chris Foresman, over at Ars Technica:

Apple’s approach in the new 15" and 17" MacBook Pros differs from Optimus in two key ways. The first is that the switching is all handled automatically by Mac OS X without any user intervention (though there is actually a System Preference to deactivate it, if you choose). Apps that use advanced graphics frameworks such as OpenGL, Core Graphics, Quartz Composer or others will cause the OS to trigger the discrete GPU. So, when you are reading or writing Mail, or editing an Excel spreadsheet, Mac OS X will simply use the integrated Intel HD graphics. If you fire up Aperture or Photoshop, Mac OS X kicks on the NVIDIA GeForce GT 330M.

Continue reading ⇢

On Progress

John Siracusa:

Like the Mac, the iPhone debuted with a huge technical lead over its competitors. But this time, Apple is determined not to squander its advantage. Instead, it’s front-running as hard as it possibly can. Anything that has any chance of slowing down “the progress of the platform” has simply got to go. And the best way Apple knows to ensure platform progress is by controlling its own destiny in every way that it can. That means, among other things, no middleware vendors, no encouragement of cross-platform development (either explicit or implicit), and complete, arbitrary control over every application’s presence on the platform.

Continue reading ⇢